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F
ACTORYTALK VIEW SITE EDITION USER’S GUIDE
• • • • •
Determining start and end points for a range of motion....................................18– 4
Defining the range of motion.............................................................................18– 4
Applying animation to object groups ................................................................18– 5
Testing animation ..............................................................................................18– 6
Viewing the animation applied to objects .........................................................18– 6
Copying or duplicating objects with animation.................................................18– 6
About global objects and animation ..................................................................18– 7
Creating effects using the different types of animation ............................................18– 7
Showing and hiding objects...............................................................................18– 8
Changing an object’s color................................................................................18– 8
Changing the level of fill in an object .............................................................18– 11
Moving an object horizontally in a display .....................................................18– 12
Moving an object vertically in a display .........................................................18– 12
Rotating objects ...............................................................................................18– 12
Changing the width of an object......................................................................18– 13
Changing the height of an object.....................................................................18– 14
Setting up touch zones.....................................................................................18– 14
Creating a horizontal slider..............................................................................18– 14
Creating a vertical slider..................................................................................18– 14
Animating OLE verbs......................................................................................18– 15
Using index numbers to navigate to objects in a display ........................................18– 15
Checking an object’s index number ................................................................18– 16
How tab index numbers work..........................................................................18– 16
Creating a tab sequence ...................................................................................18– 17
Changing index numbers.................................................................................18– 18
Associating objects and displays with keys ............................................................18– 18
Setting up object keys......................................................................................18– 18
Setting up display keys....................................................................................18– 20
Viewing the key list at run time.......................................................................18– 20
Setting up object-specific commands using keys............................................18– 21
Animating ActiveX objects.....................................................................................18– 23
Connecting tags to an ActiveX object’s properties .........................................18– 24
Connecting tags to an object’s methods ..........................................................18– 26
Connecting tags to an ActiveX object’s events...............................................18– 26
19• Setting up navigation..................................................................... 19–1
Designing a display hierarchy for an application......................................................19– 1
Setting up ways to move among displays .................................................................19– 2
Using commands to open, close, and switch displays.......................................19– 2
Choosing display types with navigation in mind...............................................19– 5
Reducing display call-up time ...........................................................................19– 6
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