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ACTORYTALK VIEW SITE EDITION USER’S GUIDE
• • • • •
Arranging objects ............................................................................................16– 13
Flipping objects ...............................................................................................16– 17
Rotating objects ...............................................................................................16– 18
Grouping objects..............................................................................................16– 19
Ungrouping objects..........................................................................................16– 19
Modifying grouped objects..............................................................................16– 20
Applying colors ...............................................................................................16– 21
Applying pattern styles and colors ..................................................................16– 21
Changing line properties..................................................................................16– 22
Naming graphic objects...................................................................................16– 23
Assigning tags and expressions to objects.......................................................16– 23
Adding tooltips to graphic objects...................................................................16– 24
Using tag substitution to replace text strings...................................................16– 25
Creating a background for a display................................................................16– 26
Testing graphic displays..........................................................................................16– 27
Testing the appearance of objects in different states.......................................16– 27
Creating and working with global object displays..................................................16– 28
Creating global object displays........................................................................16– 28
Adding standard displays that contain reference objects.................................16– 29
About global object displays at run time.........................................................16– 29
Adding controller instruction faceplates to an application .....................................16– 30
Working with faceplates in the Graphics editor ..............................................16– 30
Using objects from the graphic libraries .................................................................16– 31
Location of library files ...................................................................................16– 31
Importing graphic files from third-party applications.............................................16– 31
Using bitmaps in a FactoryTalk View application ..........................................16– 32
When to use a bitmap ......................................................................................16– 33
Using the Image Browser to import images............................................................16– 33
To open the Image Browser, use one of these methods ..................................16– 34
Using placeholders to specify tag values ................................................................16– 35
Creating a tag placeholder ...............................................................................16– 35
Replacing tag placeholders using parameter files ...........................................16– 36
Replacing tag placeholders using parameter lists............................................16– 37
Setting up tag placeholders for global objects ........................................................16– 37
Defining tag placeholders for use in reference objects....................................16– 38
Modifying global objects that use tag placeholders ........................................16– 40
Setting up the appearance and behavior of a graphic display .................................16– 41
Setting up the properties of a graphic display .................................................16– 41
Setting up the run-time behavior of a graphic display.....................................16– 47
Setting up displays to open more quickly........................................................16– 50
Changing the default display settings..............................................................16– 50
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